@startuml
sprite $angular [48x48/16] {
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000000004FFFF1000CFFFFFFFFFFFFC0001FFFF400000000
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000000000003CFFFFFFFFFFFFFFFFFFFFFFC300000000000
00000000000005DFFFFFFFFFFFFFFFFFFE60000000000000
0000000000000006EFFFFFFFFFFFFFFE7000000000000000
000000000000000018FFFFFFFFFFFF910000000000000000
0000000000000000001AFFFFFFFFB2000000000000000000
000000000000000000003CFFFFC300000000000000000000
00000000000000000000004DE50000000000000000000000
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}


!define DEV2_ANGULAR(_alias) ENTITY(rectangle,black,angular,_alias,DEV2 ANGULAR)
!define DEV2_ANGULAR(_alias, _label) ENTITY(rectangle,black,angular,_label, _alias,DEV2 ANGULAR)
!define DEV2_ANGULAR(_alias, _label, _shape) ENTITY(_shape,black,angular,_label, _alias,DEV2 ANGULAR)
!define DEV2_ANGULAR(_alias, _label, _shape, _color) ENTITY(_shape,_color,angular,_label, _alias,DEV2 ANGULAR)
skinparam folderBackgroundColor<<DEV2 ANGULAR>> White
@enduml